Mesh In Troppo Secondlife our first thoughts.

Almost a week in to testing mesh @Troppo SL.

Mesh is by far the most complex change I have seen during my stay in SL, it is an exciting change. Is is good or bad?  I think it is for you to experience and for you to make up your own mind how, what and if you want to use mesh. If mesh can live together with prims and sculpted items in harmony all is well and I guess this exactly what Linden Lab is trying to do.

I don’t think that is an easy task, especially if at the same time you are trying to make it in a business like manner.

What is this going to cost?  There is added cost to include mesh.  I am not including the cost for software that you might need to create the mesh. You pay for uploading the mesh in the same way you pay for uploading textures and photos. The price for uploading varies on the complexity of the mesh.  As an example the Lion and Tiger (in the clip below) cost between $L150 to $SL200 to upload, the prim count for each is around 180 prims.

The texture for mesh can be as complex as the mesh itself or it can be simple what is right for one not necessarily so for the next and  the ordinary cost for uploading texture  applies.

How will this affect the performance of SL and Opensim?  Well I don’t know but I suspect that as long as we stay within the old prim count rules we should not see much difference. Adding a bit of mesh to Troppo Island has made no impact but we have not added lot of mesh so time will tell.  When you have a mix of prims .sculpties and mesh and try to determine what effects what performance wise, I am glad I don’t have to work it out. I have no doubt that the quality of mesh can be really good and  can be superior to what we had before. However prims and  sculpties are easier to build with. Lets not get too involved or technical,  lets us test more and get more knowledge, meanwhile here is a short clip to show mesh sculpties and prims living together in harmony:-). Thank you to Linden Lab for giving us the opportunity to participate.

The Looking Glass Tribute Band

As of a week or so back  Club Troppo has its own House Band performing at SN Rock&Blues Club. April and friends has formed The Looking Glass Tribute Band. I got together with April and asked her for some inside information. This is what she had to tell me.

Why a Tribute Band?

A tribute band is a lot of fun.. As a tribute band we can play any band we like.. or any request for a particular band. Robbert, Celith, Margie, Tiresias, and I have a lot of fun deciding which band we will play next.. and I love building the stages and mixing the light show. Troppo has many awesome places where I build and we practice.. We love Troppo

Who are the members?

We are all SL musicians. Robbert Sands directs the music and mixes the live concerts. Robb developed the mixer software himself and he does an exceptional job. He plays piano and keyboards. Celith Wendt plays bass and keeps all of us in a great and productive mode. Margie Lyric is the best drummer in SL. Tiresias Soothsayer is also multitalented. Tiresias plays sax and additional instruments required by the band we are playing. I produce the show, design and build the stages, mix light effects, and play the guitar. We are great friends and complete each other.

What do you want to give to the audience and how does the band fit in to this?

We want to give a great show.. and we all love what we play. And we want to bring a lot of people to have fun with us, at Troppo.. Simone loves having Club Troppo crowded.. and so do we.. the more the merrier. What we want? We want to bring people together with the best music in SL.

This look like a lot of fun what do you guy’s get out of it?

We have a lot of fun developing new themes, choosing the perfect band, mixing the highest quality recordings, creating light effects, and building from scratch… like magic. We love the instruments we play. Our band practices are surreal.. we laugh and enjoy them greatly.

What is the next step?

I am working on a magical stage for Queen.. Robb is already mixing the best of Queen’s live.. and Celith, Margie, and Tiresias are working on their instruments.. We will be ready soon now. Queen is a fabulous band to work with and a lot of possibilities…

When is the next “Great gig in the sky”?

The Great Gig in the Sky was designed for Pink Floyd.. now we are working with Queen, and The Looking Glass will play The Great Queen of Hearts….

How can I be part of all this? If I start a band can I come and play at Troppo?

You sure can. We love new bands and having great concerts. If you have a band and want to play at Troppo, please come and talk to us. We will request an audition as we do with all our DJs and will look closely at your band to ensure the quality of all it is presented at Troppo. As an example of the concerts we have here at Troppo you can scroll the videos at peffeper’s  youtube channel, and see what we are up to. A new great band is always welcome..

Thank you April I am looking forward to The Great Queen Of  Hearts. Good luck with building,  creating the environment and thanks for sharing.

Virtual Justice how and when in online worlds?

I spent the last few days reading Virtual Justice by Greg Lastowka. Greg is outlining legal issues that can happen in Virtual environments.

Who owns what? What rights if any do you have when buying or creating digital content?

It is important reading for anyone involved in Virtual digital environments. In large environments like World of  Warcraft and Secondlife merely participating or building your own business can be a hazardous task.

Reading the Secondlife TOS in it self is a bit of a chore to understand it not easy and for a legal interpretation you need to have a good knowledge of the law. A law that in many cases was not designed with consideration to Virtual environments.

I have spent the last 5 years or so involved in virtual worlds When I first entered Secondlife the platform appealed to me from a business point of view, many a time have I been told it is only a game it is not real….. SoI thank Greg for this

My point here is fairly simple: the person who buys a castle in Ultima Online or a plot of land in Second Life is, in all likelihood, not in need of professional psychological help. We should accept that people who are healthy and sane can be passionate participants in virtual worlds.

Good I feel better now 🙂

After years in Secondlife tossed around by Linden Lab trying to find a way to build a business that I could safely recommend to my customers, I welcomed the birth of Open simulator it could not have been better timed.

I now have the ability to run my 3D environment, that takes away a lot of potential difficult questions about ownership. The content is now on my own or hosted servers and I can offer my customers the same deal. With easy backup systems Ready configured Environments like the Diva Distro running your own Virtual World is all of a sudden easy.

I agree with Greg the of the owner of the virtual world looks to have almost god like powers with TOS that if you read them would scare most people.

Admit-tingly that same problems still exist if you are not the owner but renting space in an online World as is the case in WoW or Secondlife  – or does it?

As I see it, that need not be the case if you as a provider of the space at least include backups as part of the service to your customers. The Backups then enables the owner to start somewhere else if that need to happen (backups however can also create problems in the case of non copy items) and would naturally only work on the same platform.

With the advent of Hypergrid ( the ability to freely move between Virtual worlds) it is likely we will see lots of smaller 3D environments with avatars browsing virtual worlds similar to the way we now browse the www. This will put up more challenges for Justice in Virtual Worlds and will most certainly ensure that some of the Wild West mentality that exist will live on

Questions forming around copyrights are difficult. For example a large, complex 3D building is made up of from many components and will no doubt include items that are not all created by the designer of the final build, this is not much different from what happens in day-to-day life.

A digital item is however a lot easier to copy than for example a car, fridge, Tv or leather couch in “the real world”.

A well-developed marketplace for digital items anything from textures to final builds, an easy to understand permission system and sensible pricing could help.

Licensing under Creative Commons might also help to achieve Virtual Justice and pave the road for new laws for online Worlds.

I recommend:  To buy the book  or download please go here

Listen to an interview with Greg Lastowka   here

Online interview with  Greg Lastowka metanomics

Culture Lab  interview with Greg Lastowka by Samantha Murphy

Newsarama interview

SL Mesh Beta in test grid video clip

Mesh is still on my mind and with all rights it has opened our virtual world to lots of wired and wonderful things.  I agree with Gwyneth it almost feels like 2006 please read her thoughts here The Alpha Texture issue is FIXED hard to believe and I will test and test again  this really is a big step forward.  Back to the mesh I need to do more work in Blender to keep up with it all. Anyhow I put together a short clip from the text grid to wet your appetite for all things mesh, shadows, light and virtual environments . Have fun 🙂 Yes it is HD so if you have the bandwidth enjoy..