The Lost Castle more progress update

As you can see from resent videos the work in The Lost Castle is progressing, we keep on finding more and more interesting information about Mori Tadamasa’s original Castle at Tsuyama City Japan. This means additional fun, work and gives us more insight in to how the lifestyle might have been not only in the inner Castle area but also in the township forming around the Castle it self (today’s Tsuyama City).
Miyoko is creating that traditional Japanese feel to the project by adding animations, textures clothing and designs. We still have many rough edges to smooth we hope to be part of the Hypergrid soon We like you to visit us then and explore The Lost Castle. Vivox voice is enabled in The Lost Castle so you can chat by voice if you so like. Until then have fun.

 

The Display Village Miyoko’s Island and Mountain

A few weeks back we started building in The Display Village, We started a new server in Europe and we been testing the server and the opensim 0.7.1.1 release. We have had good fun  both server and opensim has worked well. The builds are a bit different to what we have done before more on the fantasy side anyhow Miyoko made a  video clip from parts of our building spree, it is work in progress fish, trees, seaweed and rocks are added all the time.

Diva Distro D2 OpenSim 0.7.1 first impression

More good news from OpenSim late last week, Diva precented an upgrade of her popular Diva Distro a D2. I upgraded Troppo Club on Saturday and was tweaking settings most of the weekend. Impressed? You bet!!  Then a small D2 update Monday clearing some misconfiguration and all of a sudden it all fell in to place. This is really a huge step forward for OpenSim I only mention a few what I feel are major improvements named in no particular order of importance.

Coalesced items: Yes works fine.

I must admit I haven’t tried with lots of prims. I found out tho that in Megaregions it might be best to stick to the root region with other words what happens to me in subregions is all prims end up in one spot. I can understand why and as long as you keep that in mind no big deal. Btw this is of cause also what happens when you use the “Builders Buddy” in  megaregions.

A Builders Buddy work around:  Use “Holo Emitter”  prims are added in relation to a base prim and not toaa posittion in the region http://www.troymcconaghy.com/blog/2007/9/13/open-source-holo-emitter-for-sl.html

good luck.

Media on a Prim:  Works fine for me this is great news.

Mesh: Is it possible to upload mesh Yes!

Remember there are lots of different meshes. You need a  Collada .dae file,  having said that not all Collada files work either not for me at least but I am no expert in mesh or Collada. I went to SL wiki and downloaded my favourite car, I know this works and beside that it is a brilliant design and a pure pleasure to look at. When I can upload this car and all works fine I know I am on the right track. Google warehouse is an interesting place you can find almost anything and lots of Collada files,  you will see some fantastic designs.

 

The Car

What is this?  Well it is not yellow so not a submarine but maybe it could be…. what ever, it is charming,  a good test, a large file.

The AirSub?

Mesh is not as easy as it first looks, it is however a gigantic step forward. Will it be disruptive? Yes I am sure it will be……..

Hypergrid:  Is Hypergrid working? Yes it is!

This is most probably the crux of the matter this is how we can communicate and exchange ideas and items between grids, stand-alone or what ever we like to call them. Without Hypergrid we will be building more and more walled gardens of Virtual Worlds I don’t think that is a good idea.

This version is not compatible with earlier models, as a matter of fact if you have old hg addresses in your database that can be a problem. Diva as a tip says delete the old addresses, delete direct from the database. I used wifi logged in as admin and went to link regions and deleted them one by one, might not be the way to go but it is working for me so far. I only had about ten or so links, so was easy to do. If you have 1004 might be a bit different 🙂  A milestone week for OpenSim an amazing Group of people producing a first class product with a minimum of fuzz.  Thank you an outstanding and wonderful effort.

 

Opensim Kinect mocap.

The last few days I have been playing with the Kinect. I downloaded Jasper Brekelmans Brekel Kinect and bvhacker and started up my Kinect. Rock Vacirca has good info on  how to set up your Kinect http://rock-vacirca.blogspot.com/2011/02/creating-sl-animations-using-kinect.html

How is this all working? I think surprisingly well. It is not perfect and it will take some work to get it all better but a good start and heaps of fun. As you can see in the little clip I am a bit jittery well this could be because I only had 2 cups of coffee before I did this but more likely some settings that I did not tweak right. This is a 30 sec animation 475kb .bvh. I just found out  I can’t upload this file to SL they have a cap 60kb file size.  No editing was done to the capture. I  saved the file in Brekel Kinect opened it in bvhacker saved it again and uploaded it to Troppo Club opensim as a looped ani and that is what you can see. It is early days and I am sure in a short time  things will be better and even easier to set up. Thank you Jasper, Dave and Rock for all your work.

 


My setup is as follows

win 7 home 64 bit 8gig ram quad core Intel

Kinect sits on a tripod about 110cm from floor level.

I stand about 2 to 3 meters away from the Kinect, plenty of lighting in the room.

 

Virtual Justice how and when in online worlds?

I spent the last few days reading Virtual Justice by Greg Lastowka. Greg is outlining legal issues that can happen in Virtual environments.

Who owns what? What rights if any do you have when buying or creating digital content?

It is important reading for anyone involved in Virtual digital environments. In large environments like World of  Warcraft and Secondlife merely participating or building your own business can be a hazardous task.

Reading the Secondlife TOS in it self is a bit of a chore to understand it not easy and for a legal interpretation you need to have a good knowledge of the law. A law that in many cases was not designed with consideration to Virtual environments.

I have spent the last 5 years or so involved in virtual worlds When I first entered Secondlife the platform appealed to me from a business point of view, many a time have I been told it is only a game it is not real….. SoI thank Greg for this

My point here is fairly simple: the person who buys a castle in Ultima Online or a plot of land in Second Life is, in all likelihood, not in need of professional psychological help. We should accept that people who are healthy and sane can be passionate participants in virtual worlds.

Good I feel better now 🙂

After years in Secondlife tossed around by Linden Lab trying to find a way to build a business that I could safely recommend to my customers, I welcomed the birth of Open simulator it could not have been better timed.

I now have the ability to run my 3D environment, that takes away a lot of potential difficult questions about ownership. The content is now on my own or hosted servers and I can offer my customers the same deal. With easy backup systems Ready configured Environments like the Diva Distro running your own Virtual World is all of a sudden easy.

I agree with Greg the of the owner of the virtual world looks to have almost god like powers with TOS that if you read them would scare most people.

Admit-tingly that same problems still exist if you are not the owner but renting space in an online World as is the case in WoW or Secondlife  – or does it?

As I see it, that need not be the case if you as a provider of the space at least include backups as part of the service to your customers. The Backups then enables the owner to start somewhere else if that need to happen (backups however can also create problems in the case of non copy items) and would naturally only work on the same platform.

With the advent of Hypergrid ( the ability to freely move between Virtual worlds) it is likely we will see lots of smaller 3D environments with avatars browsing virtual worlds similar to the way we now browse the www. This will put up more challenges for Justice in Virtual Worlds and will most certainly ensure that some of the Wild West mentality that exist will live on

Questions forming around copyrights are difficult. For example a large, complex 3D building is made up of from many components and will no doubt include items that are not all created by the designer of the final build, this is not much different from what happens in day-to-day life.

A digital item is however a lot easier to copy than for example a car, fridge, Tv or leather couch in “the real world”.

A well-developed marketplace for digital items anything from textures to final builds, an easy to understand permission system and sensible pricing could help.

Licensing under Creative Commons might also help to achieve Virtual Justice and pave the road for new laws for online Worlds.

I recommend:  To buy the book  or download please go here

Listen to an interview with Greg Lastowka   here

Online interview with  Greg Lastowka metanomics

Culture Lab  interview with Greg Lastowka by Samantha Murphy

Newsarama interview

1 bn registered accounts in Virtual Worlds

Some pretty amazing figures of growth in virtual worlds. Opensim is well positioned as a platform for future 3D environments. 3D will more and more become mainstream. Self contained smaller stand alone grids a la Diva distro

are likely to flourish, exciting times the world is getting larger by the second.

Amplify’d from www.kzero.co.uk

Virtual world registered accounts breakthrough 1bn

Our Q3 2010 Universe Chart has just been completed and the major headline to report is that total registered accounts have reached 1bn (1.009bn to be exact).

That’s a 51m increase in accounts from Q2 2010 and a 350m increase over the last 12 months. The chart below shows quarterly growth from Q1 2009.

From an age perspective, the 10 to 15 year old age range still dominates, with 468m total registered accounts, a 24m increase from Q2. The second largest group is 15 to 25 with 288m accounts – a 15m increase. The table below shows total registered accounts by age band from Q1 2009.

The following series of posts will present the updated Universe segments and the entire report can be ordered here. Here’s a link to the Universe chart segment for virtual worlds with an average user age of 10 to 15.

Read more at www.kzero.co.uk

Troppo Bon Jovi Concert SN Rock&Blues Club

The Bon Jovi Concert arranged by Simone April Robb and Krank and his gang from Explosive Concerts was another moments in SL that makes this place memorable. Lots of friendly people coming together to dance and have a good time. When arranging an event RL or SL it takes planning and time and lots of effort. The Concert lasted almost 3 hours Krank and his team put on a great show with special effects and lots of annimations. The Troppo sim did well lots of thank’s to Simone. People did arrive from left right and center thank you to April and Robb with other words a good team makes a great party.

As you know Troppo exists not only in Secondlife but also in Opensim. It is an exciting time right now with mesh is coming to SL, Hypergrid is in opensim, mesh in some part it is already in place in opensim as in modrex Realxtend. I know we will soon be partying in Troppo Club Diva distro opensim as well as in Troppo SL . Troppo Yacht Club is almost finished together with a small flotilla of crafts. Enjoy a bit of the Bon Jovi Concert here

Light and Shadows in opensim

I have been using Imprudence and Kirstens viewer in opensim for some time. Kirstens viewer is what I use for video and photos. I use the S19 viewers with shadows enabled. The latest build is a little shack in Troppo Club a 3×3 Diva distro grid. Shadows and the way a viewer handles light is fun and challenging and way different to photography in RL. The ability to control the time of day and East angle of sun and moon light is handy, in Opensim this works really well. Add that light (lets call it natural light)  together with projected light (works in Kirstens but not in imprudence yet )and you have a big say in how your video or photo will look. Projected light is light from a prim but unlike “a prim like a light” only projects light from one face of the prim (my understanding of it) you can give that face a texture say a circle and that will then become a spotlight. I will show some photos from the project I am working on right now in the next post to explain more.

Here are some photos of the latest build to show what Kirstens and Imprudence can do. The photos with fake shadows (shadows on a prim still hanging around ) are Imprudence the others are Kirstens no projected light was used in the photos this time.

Troppo Club Radio shack

Every picture tells a story.

This is Opensim, Divadistro 11766, Kirsten’s viewer S19 (381) in Troppo Grid

3 shadows cast from my avatar one from the “natural light” at 5.30pm the other two from projected light from two different prims and different intensity setting. Lots and lots of tools to play with, building 3D environments is becoming more fun and more complex by the day.  I added a short clip to this post  to show the same result in SLviewer 2

Projected and natural shadows